Overview
DrivingVibe enhances VR driving with vibrations on a headband.
Two approaches are used: mirroring and 3D inertia-based.
Mirroring uniformly vibrates the headband like handheld controllers, while 3D inertia-based matches game data for realistic vibrations.
In a study with 24 participants, both approaches significantly improved realism, immersion, and enjoyment. 88% preferred DrivingVibe, with a majority favoring the 3D inertia-based approach for its immersion and enjoyment.
Role
I designed and implement the haptic feedback device, and analyzed the data of questionnaires and interviews to prove the proposed hypothesis.
Collaborators
- Co-researcher: Shih-Yu Ma, Cong-Min Lin, Chia-An Fan, Luca E. Taglialatela, Tsai-Yuan Huang, Yun-Ting Cheng, Ya-Chi Liao
- Advisor: Neng-Hao Yu, Mike Y. Chen
Method & Tools
- Method: User study, Data Analysis
- Tools: Unity, C#, Arduino